In the final instalment of our artist interview series, we speak to the incredibly talented Miguel Gonzalez – or M-lon, as he’s more commonly known around the internet. Miguel has worked with us on a number of projects, including Pure Rush, Campus Quest, and RAC Wheels, and is currently creating an awesome mural for the 2and2 office walls (spoiler alert: it includes a Godzilla and a robot named Skippy).
We asked Miguel about his creative inspiration and what it was like to work on RAC Wheels – plus, we share some of his amazing work with you.
Talk us through the process of producing the RAC Wheels illustrations?
Well, RAC Wheels needed two main characters. First we created the sketches, then tentative colour palettes, and the winner got to be digitalised in vectors as the final version.
Some character sketches for RAC Wheels.
Some of the final characters from RAC Wheels.
Every character had to interact with everyday objects placed all around the screen, depending on the situation of each stage. So once we had defined the main characters, the overall art-style of the rest of the game flowed naturally (such as the objects and backgrounds for each stage). That was the really fun part.
What was your favourite part about creating RAC Wheels?
Of course it would have to be illustrating the floating cow!
But seriously, I guess the best part was the brainstorming moments with 2and2′s Art Director James Sutton and Senior Producer Derek Proud. It was impossible not to have a constant laugh during these ‘storms!
It is awesome to be part of a project where anything is possible.
The infamous floating cow.
What was your biggest challenge in creating the RAC Wheels artwork?
I think it was being able to illustrate the objects that required specific features, making them look as close to reality as they should, but at the same time keeping consistency with the rest of the art style. For example, for things like helmets, security vests, bicycles and so on, we had to respect the Australian standards, especially as this game was targeted to kids in Year 1.
Where did you find inspiration for your designs?
Everywhere, all around me. I’ve never been as aware of street and pedestrian signs and crossing lines as I was during the process of creating RAC!
Would you say you have a particular artistic style?
As a studio artist with traditional media, I like to think that I have a particular style, especially because I learnt by myself. Although I love experimenting with new media and concepts, I always end up with my same artistic ‘scent’.
However, as a digital artist style is a whole different thing. I like challenges, and to be able to adjust my style to the necessities of the client/project. I don’t think I have one specific style in the digital art field – I love 3D illustrations (given my architectural background), as well as vectors and/or any other style: low poly and pixel art.
One of Miguel’s illustrations, part of the SOS Venezuela series.
One of Miguel’s artworks.
Part of arrived, a series of illustration on digital photography.
As an artist, what do you enjoy most about what you do?
Definitely being able to take everyday elements, behaviours, details, re-interpret them and transfer them onto a piece of paper, canvas or even onto a screen – and then see the reaction of the people towards the final images. I love when a kid (or an adult) takes a look at anything I do and makes their own story out of it. That is the best.