technology and education
Fun Academy - Game Testing in Shanghai Middle School

Fun Academy: bringing game-based learning to China

The world is all too aware of the pressures that Chinese students face throughout the span of their education, but for me the awareness is stronger than most. Growing up with Chinese cousins, I witnessed eight-year-olds studying until 9pm while I would normally be running around with my friends outside. I watched them take piano classes, dancing classes, English revision courses, and tutoring groups – all on the week
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Tom Chatfield - 7 ways games reward the brain

Games as tools for change: 6 of our favourite videos and articles

Here at 2and2, we find some interesting things on the internet. No, really. Emails are always flying back and forth about the most interesting concepts that have been created in the gaming industry, or updates on the status of education and technology in the world. We truly believe that games can be powerful as tools for change and development, and we talk about it a lot. We share videos, photos, articles, products,
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Tablets for Education

By Leon Young, Managing Director at 2and2 Some of you are probably aware of my mild obsession with the potential of tablets to completely change the way education is delivered. What interests me most, is the opportunity tablets offer to circumvent poor teaching or inadequate access to decent schooling, and from there the potential for developing countries to achieve something approaching first world education standar
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Technology in education is inevitable

In my latest blog on gamifying education and curriculum, I raised the point that young children are going to expect to learn through games and apps once they reach primary school. Largely due to the influx of toddler-targeted educational apps accessible via their parent’s/carers tablets and mobiles. Speak Up has just released a study about student expectations when it comes to integrating technology into the cl
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