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Skillset Power Play

Power Play Sprint Day Two: Refining The Game

Six people, two days, one game. We’re glad to say that we did it (but you never really doubted us, did you?) After day one of our PowerPlay sprint, the team had the workings of a game but were grappling with the issue of game difficulty – namely: how can we make the game challenging, yet not too challenging that its players lose motivation? Initially, the game started out like so: players begin at their &
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Skillset Power Play

Power Play Sprint Day One: The Birth of a Game

At the end of day one of the PowerPlay sprint, we have discovered a couple of things: 1. Almonds make for fantastic player tokens that you can eat afterwards 2. While technology is amazing, sometimes there’s nothing better or more productive than sitting down in a room with a team, a few pieces of card, and some black felt markers. James, Marcus, Marianne, Cam, Glen and Derek have been hard at work today coming
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Skillset Power Play sprint

PowerPlay: a two day sprint

Every once in a while, a few of our developers and designers huddle into a corner of the office and get ready to sprint. Unfortunately, this doesn’t mean they go outside and do running drills for days at a time (although that would make for some very entertaining videos). A sprint gives developers and designers the chance to knuckle down on one project and create a prototype in a short period of time. We’ve done a fe
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ABC ConCensus Sprint Two: UI Design

Over the last two days. the ConCensus sprint team have been working hard transforming statistics and data into beautiful, interactive and educational experiences. The site is looking mighty fine, with the UI pretty much in place. Art Director, James says it’s important the interface is secondary to the data visualisations, ensuring it’s easy enough to use while blending into the background. “The cha
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Pure Rush Sprint 2, Day 1

The second sprint on the Pure Rush drugs education game has started and the creative team are continuing to develop the gameplay and the design. The aim of this sprint is to improve the retention of the messages that players encounter when they play the game that provide information on the effects of illicit drugs. Some of the feedback they got from people who played the first iteration of the game was that some elem
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The final instalment of the three-day Pure Rush prototype sprint

  They did it! Well, of course they did. I didn’t doubt them for a second. The prototype not only looks appealing and is enjoyable to play (and I would know I’ve been playing it all day), it also presents a strong message about the serious effects of illicit drug use. Marianne has put the finishing touches on graphics, including sparkles when points are collected, obstacles like cat’s, dogs, ga
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Pure Rush sprint: The final hours

Believe it or not, one of the greatest challenges arose long before development began. The illicit substances had to be portrayed as negative and harmful. How can this be portrayed while still ensuring the game is enjoyable to play and appeals to a young target audience? Well, Marianne, Marcus and Alex have proven it can be done. By 10am the drugs were taking effect and Sir Runalot was unable to function correctly if
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Pure Rush: Day Two

We’re at the end of day two of the gloriously exciting, dangerously breathtaking three day Pure Rush sprint! I for one, can barely contain myself. Witnessing the progress of this new and seriously funky educational game has been so much fun and it’s coming together very well. Well done to the developers Alex and Marcus, on creating the five levels today. They’ve also established an upgrade system at
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Pure Rush: Day One

There’s been so much progress so far and things are running super smoothly. By 11am Alex had the scrolling structure together. The blue and pink graphics at the top and bottom scroll across the screen simulating motion. The white rectangle is the avatar moving forward (toward the right) and jumps at the click of the mouse. The orange squares represent obstacles, i.e. the illicit substances that the player needs
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