logo

Tag

Game development

RAC Wheels: road safety done differently

A few months ago, the Royal Automotive Club of WA (RAC) approached 2and2 with the idea of RAC Wheels, a game to engage kids and parents on the subject of basic road safety. Rather than create a simple page turning exercise, they wanted to design and develop something that would educate kids, while also being fun, engaging and creative – something that we love to do! Road safety? Where’s the fun in that? F
Read More
Fun Academy - Game Testing in Shanghai Middle School

Fun Academy: bringing game-based learning to China

The world is all too aware of the pressures that Chinese students face throughout the span of their education, but for me the awareness is stronger than most. Growing up with Chinese cousins, I witnessed eight-year-olds studying until 9pm while I would normally be running around with my friends outside. I watched them take piano classes, dancing classes, English revision courses, and tutoring groups – all on the week
Read More

Self-censorship for effective social impact games

Game design is a craft people have studied for a long time. Games have often been examined for their entertainment value and psychological effects, as well as their technical finesse and storytelling abilities. However, it’s only in recent years that research and dialogue has emerged about video games as a positive tool for behavioural and cultural change. From disease prevention to energy conservation, games are use
Read More
Brainstorming at 2and2

Three little tricks to generate killer game ideas

Whether formally or informally, all game projects begin with idea generation. This creative process is the starting point for concepts and designs which will then continue through the development phase. Naturally, project teams will encounter some hurdles and bumps through this process. While there are challenges that creators will no doubt come across along the way, there are a few ways to deal with these effectivel
Read More

PowerPlay: communicating a message of energy efficiency

Since the kickoff of our PowerPlay project for Skillset, we’ve seen the game evolve from cardboard cutouts on an office table to a beautifully illustrated game-in-the-making. The interface is coming to life, the town is being designed, and the gameplay mechanics are being refined every week. However, at 2and2 it’s never just about the game. While we absolutely love creating beautiful, fun games (really, i
Read More
ANSTO Half Life Hero

Translating the skill of time management into a game: Half Life Hero

Even at our best, most of us are pretty ghastly at managing time. We’re late to meet friends or miss the train to work. We constantly procrastinate, then we spend time stressing about procrastination. We spend four hours battling enemies in a game and forget that we had to do the dishes, clean the house, feed the cat, or eat (guilty as charged). Simply put: time management is an art form that most of us struggle to m
Read More
Skillset Power Play

Power Play Sprint Day Two: Refining The Game

Six people, two days, one game. We’re glad to say that we did it (but you never really doubted us, did you?) After day one of our PowerPlay sprint, the team had the workings of a game but were grappling with the issue of game difficulty – namely: how can we make the game challenging, yet not too challenging that its players lose motivation? Initially, the game started out like so: players begin at their &
Read More
Skillset Power Play

Power Play Sprint Day One: The Birth of a Game

At the end of day one of the PowerPlay sprint, we have discovered a couple of things: 1. Almonds make for fantastic player tokens that you can eat afterwards 2. While technology is amazing, sometimes there’s nothing better or more productive than sitting down in a room with a team, a few pieces of card, and some black felt markers. James, Marcus, Marianne, Cam, Glen and Derek have been hard at work today coming
Read More
Skillset Power Play sprint

PowerPlay: a two day sprint

Every once in a while, a few of our developers and designers huddle into a corner of the office and get ready to sprint. Unfortunately, this doesn’t mean they go outside and do running drills for days at a time (although that would make for some very entertaining videos). A sprint gives developers and designers the chance to knuckle down on one project and create a prototype in a short period of time. We’ve done a fe
Read More