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Artist Interview Series Part II: Alastair and Blythe talk LLS

In Part One of this series, we brought you an interview with the Art Director on the Language Learning Space, Ian Brown. In Part Two, we talk to two of the incredibly talented artists that helped bring the LLS to life: Alastair Sew Hoy, an illustrator and animator influenced by Japanese manga, and Blythe Ashton, an animator and character designer. What is your favourite episode from the LLS? Alastair: I only worked o
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Language Learning Space - Japanese - Rise of Maro

Artist Interview Series Part I: Ian talks Language Learning Space

Here at 2and2, we are lucky to work with an incredible team of illustrators to bring our projects to life. From the Language Learning Space to RAC Wheels. these artists have helped us construct amazing worlds that both captivate and delight learners. To kick off 2015, we’re bringing you a series of interviews with some of the artists who help bring our worlds to life. Our first is with the very talented Ian Bro
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Language Learning Space: engaging students in Indonesian language and culture

It’s no secret that we think the Language Learning Space is pretty cool. As a collaborative depository for language learning resources and educational learning games, the Language Learning Space truly has no limits except those of the imagination. All right, that line was pretty cliche (sorry) but it’s true. The LLS is a virtual classroom that’s ever-changing and ever-expanding, and right now weR
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CanUHanyu - AIMIA Awards

CanUHanyu and Birth Choices shine at the AIMIA Awards

…and the awards just keep coming! Last night, 2and2 attended the 20th Annual AIMIA Awards where CanUHanyu and Birth Choices were both nominated as finalists. These prestigious awards honour Australia’s most creative and cutting edge digital content. Winning one is an incredible honour, so imagine our delight when we won two (to paint a mental image, there were ear-to-ear grins, jubilant laughs all around,
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Engaging the disengaged: Gamified learning at its best

Recently we released CanUHanyu an app designed to accompany Chinese language education. The app makes memorisation enjoyable, using gamified learning to engage young minds in language drill exercises. Before its release, the app went through a stage of in-class user testing, and was trialled by hundreds of teachers and primary school students across Australia. While working my way through the mountains of feedback, I
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CanUHanyu - Great Wall Stack

CanUHanyu in Google play Android app store

2and2’s latest mobile app has been released! It features five enjoyable Chinese language games that will be used by teachers and students all over Australia. Funded by Education Services Australia, CanUHanyu is a great example of flipped classroom education and gamified learning. All students have varying levels of Chinese speaking, reading and writing ability, so the app was designed to allow teachers to assign less
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The LLS will be two sites in one: a student space and a teacher space. The teacher space will provide a support structure for all Chinese language teachers, especially those who may be less confident, via a focus on building a professional community. Teachers will be able to upload and share content with each other. They will also be able to provide feedback and direction to students. The student area will focus on motivating and engaging students to master the core concepts of Chinese language, either in a blended competency classroom, or in a flexible setting.

Language Learning Space: Encouraging T2T, T2S and S2S collaboration

The Language Learning Space (LLS) teacher space provides a national arena for teacher collaboration and sharing of language teaching resources. The space fosters a support network of potentially thousands of teaching professionals coming together to share their ideas, resources, teaching plans and methods. While this teacher to teacher collaboration is happening in the background, the student portal will feature a nu
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Bringing Hanyu Lujing to life: Illustration and the green screen

Hanyu Lujing, is made up of hundreds of comic frames that drive the storyline and accompany the learning journey. Illustrating graphic novels for games can be a time-consuming process, particularly with this amount of frames. To save time on the production phase, 2and2 producer, Peter Giles decided the best way to streamline this process was by reproducing each wireframe in front of a green screen and photographing e
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The LLS will be two sites in one: a student space and a teacher space. The teacher space will provide a support structure for all Chinese language teachers, especially those who may be less confident, via a focus on building a professional community. Teachers will be able to upload and share content with each other. They will also be able to provide feedback and direction to students. The student area will focus on motivating and engaging students to master the core concepts of Chinese language, either in a blended competency classroom, or in a flexible setting.

Language Learning Space: Online collaboration and gamification at its best

Imagine an online space, accessible to teachers and students that acts as a collaborative depository for an infinite (yes, infinite) amount of language learning resources and educational learning games. Teachers can collaborate and develop teaching resources with other teachers, where students can collaborate with tutors in online discussions, and complete interactive (and highly enjoyable, adventure-based) language
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