Believe it or not, one of the greatest challenges arose long before development began. The illicit substances had to be portrayed as negative and harmful. How can this be portrayed while still ensuring the game is enjoyable to play and appeals to a young target audience? Well, Marianne, Marcus and Alex have proven it can be done.
By 10am the drugs were taking effect and Sir Runalot was unable to function correctly if he ran into them. The screenshot below is result of any drug the runner hits, making the screen barely visible to the player for a few seconds and hence hinders their ability to finish the level.
By lunch time the game featured multiple obstacles including cannabis, pills, speed, and they all had their own negative effect on the runner. The cannabis delays the ability to jump and the runner reacts slowly to the player’s instruction. The amphetamine forces the Sir Runalot to jump around erratically landing on drugs, bottomless pits or unable to collect ‘friends’. The combination of these annoying and frustrating effects for the player really does make you want to avoid those obstacles.
We’re on the home straight. Stay tuned for the final result as we head into the final hours of the Pure Rush three-day sprint.